I recently rediscovered one of my earliest projects, the "Dragons vs Unicorns" game series, and decided to apply my artificial intelligence expertise to enhance it. This post serves as a continuation of the series, with minimal alterations to the existing HTML structure and core JavaScript logic.
In this final installment, we will explore the integration of an AI opponent into our interactive game, which was originally developed using HTML, CSS, and JavaScript. The focus of this update is the implementation of a challenging computer player utilizing the minimax algorithm, thus adding a sophisticated twist to the traditional gameplay.
This post will provide a detailed walkthrough of the AI integration process, demonstrating how we can elevate a simple two-player game into a more complex and engaging single-player experience. We'll examine the step-by-step process of incorporating AI decision-making into our existing game framework.
You can play the live version here: https://pedropcamellon.github.io/tic-tac-toe/; or you can check the repo here: https://github.com/pedropcamellon/tic-tac-toe.
The game will initialize as before, with the board set up and ready for play. Here's how the enhanced gameplay will unfold:
For the AI implementation, we'll focus on the essential elements from the previous sections:
AI_PLAYER
and HUMAN_PLAYER
constants, which define the Dragon as the AI and the Unicorn as the human player.cells
NodeList is crucial for accessing the game board state.placeBeastImg
: Used to place the AI's move on the board.checkWin
: Essential for evaluating game states in the AI algorithm.isDraw
: Needed to check for draw conditions in the AI logic.handleCellClick
function now includes a call to handleAITurn()
after the human player's move, which will be the entry point for our AI logic.These elements provide the foundation for implementing the AI player. The AI will utilize the existing game state representation and win-checking mechanisms while introducing new functions for decision-making using the minimax algorithm.
In the following sections, we'll dive into the specifics of implementing the AI logic, focusing on the minimax algorithm and how it integrates with our existing game structure. This enhancement will transform our two-player game into an engaging single-player experience, challenging human players with a formidable AI opponent. Let's proceed to examine the AI implementation in detail.
The handleAITurn
function serves as the core of our AI player's decision-making process in the Dragons vs Unicorns game. When it's the AI's turn, this function orchestrates a series of critical actions. First, it calls the findBestMove
function, which utilizes the minimax algorithm to determine the optimal cell for the AI's next move. Once the best move is identified, the function places the AI's symbol (the Dragon) on the chosen cell using the placeBeastImg
function. After making its move, the AI checks for a win condition or a draw using the checkWin
and isDraw
functions respectively. If either condition is met, the game ends accordingly. If the game continues, the function switches the current player back to the human player (the Unicorn) and updates the game status display. This function encapsulates the AI's turn logic, ensuring a smooth transition between human and AI moves while maintaining the game's rules and flow.